4.62 out of 5
4.62
689 reviews on Udemy

iOS 12 & Swift 5 – App Design, UI/UX plus Development

The three-in-one course that teaches app design, UI/UX and iOS development. Includes Sketch and Figma.
Instructor:
Gwinyai Nyatsoka
4,477 students enrolled
English [Auto]
Design app assets, icons and logos from scratch.
Design wireframes, mockups and prototypes.
Build aesthetic, clean and beautiful iOS apps that stand out on the app store.
Apply animation and motion based design to bring interactivity to your app.
Become an all-in-one UI/UX designer and iOS developer.
Understand the thinking and principles behind great user experience and app design.
Create custom controls that supercharge your UI.
Learn how to build custom UI components and never rely on overused libraries.

Welcome to the course that will take you from app design to code. This is a three-in-one course aimed at helping you master app design, UI/UX and iOS app development from absolute beginner to advanced professional.

The top iOS apps clearly set themselves apart from all the rest with amazing user interfaces and modern user experience design. We see them featured on the iOS App Store and as winners of Apple’s Design Awards. This simply means that app design and UI/UX are key factors for successful apps. But surprisingly, traditional iOS courses only go as far as teaching you how to build apps with nothing on app design and UI/UX. This course is different in that it goes well beyond just teaching you how to code.This course includes app design and UI/UX to help you build the kind of apps that stand out on the App Store.

We will cover how to use app design tools like Sketch and Figma to create app assets, icons, logos, wireframes, mockups and prototypes. We will learn essential UI/UX principles such as usability testing, user journey mapping, motion design, micro-interactions, typography and much more. We will also master iOS development to bring our app design to code and build over 20 different apps along the way.

What kind of improvements to your app can you expect by the end of this course? A recent study by Forrester Research concluded a well designed user interface could raise conversion rates by up to 200% and a better UX design could raise conversion rates up to 400%. Clearly, learning app design and UI/UX is well worth the effort. It just might be what makes or breaks your app.

This course is perfect for app designers who would like to learn how to code and app developers who would like to learn how to design. If you are an absolute beginner in both design and code you are still in the right place. This course starts by assuming you have never designed or coded before and builds up at a comfortable pace before getting into more advanced topics.

The trick to really mastering design or code is practice and this course recognises that. All our app designs will be created from scratch and our apps will be coded line by line without any help from libraries. Plus, there are dozens of quizzes and challenges to reinforce everything we learn. For more enthusiastic learners, there are further reading topics and bonus articles to help you go beyond this course’s main curriculum.

All the tools we use in this course are free. Sketch is the only exception to this because Sketch requires a paid license to use. If you cannot afford Sketch then that’s no problem! This course includes Figma as an alternative to Sketch and Figma is free. We will cover the same topics in Figma as we do Sketch so there’s nothing you will miss. If you are feeling like taking on an extra challenge, you are more than welcome to master both Sketch and Figma!

I certainly hope to see you around in this course where we have quite the journey ahead of us. Let’s get started with mastering app design, UI/UX and iOS development!

Course Roadmap

1
[OPTIONAL] Course Roadmap

-----------------PART 1: App Design and UI/UX--------------

1
Welcome to App Design and UI/UX
2
Design Inspiration

Sketch Basics

1
Why Sketch

In this lecture, we will be discussing how to install Sketch.

2
Understanding the Sketch Interface: Part 1
3
Boolean Operations
4
Getting Apple Design Resources
5
Understanding the Sketch Interface: Part 2
6
Challenge

App Asset and Icon Design

1
Creating a Settings Icon

Let's create our very first app icon with Sketch! In this lecture we will create a settings icon.

2
Creating a Home Icon

For our second icon, we will learn how to create the home icon which is usually found in the tab bar area of most iOS apps.

3
Flattening Icons

When we combine shapes together to create icons we still have access to the individual shapes. In this lecture, we will learn how to reduce those shapes into a single path.

4
Creating an Add Icon

We will now create an add icon which lets users know they can add something to the user interface.

5
Making Icons Pixel Perfect

Making our icons pixel perfect will be important if we want to be sure they don't appear poor quality when we export them into our apps. In this lecture, we will learn how to do that.

6
Rulers and Grids
7
Creating a Profile Icon

We continue practising how to create icons by learning how to create a profile icon.

8
Creating a Friends Icon

In this lecture we will create a friends icon and also learn a few more tricks in Sketch such as converting to outlines.

9
Creating a Refresh Icon

In this lecture we practise making our final icon. By now, you should have the confidence to combine shapes together to make app icons. This will be a primary skill before you use the vector tool to create more sophisticated app icons.

10
Symbols

Our icons are cluttered! In this lecture, we will put everything in order.

11
Artboards
12
Points and Pixels - The Reason We Need @2x and @3x Icons
13
Challenge

This challenge concludes everything we have learnt about creating app assets and icons.

Foundational Design Principles

1
UI vs UX Design: What is the Difference?

Despite often being referred to together, UI and UX are actually distinct processes that contribute to app design. In this lecture, we will attempt to understand what both mean.

2
Design Methods

Design methods have evolved over time to favour more minimalistic user interfaces. This lecture is dedicated to examining this trend and exploring some of the tried and tested concepts we can use in our own apps.

3
iOS Design Themes and Principles

We will be exploring Apple's iOS Design Theme which should be the guiding principle behind our app design.

4
Choosing a Color Scheme: Part 1

In this lecture, we will get to know about the colour wheel which is a visual tool that helps in finding the right colours for your app.

5
Choosing a Color Scheme: Part 2

Let us finally use the color wheel to find an appropriate color rule to use in our app.

6
iOS Color Systems: Understanding RGBA, HSB, HEX, CYMK and GrayScale
7
The Importance of Color Spaces and Gamut
8
Typography

Typography is how you use words to convey meaning. We will be looking at the strategies you can use to effectively use type in your app.

9
How to Install a Custom Font in XCode
10
Challenge

App Logo Design and The Vector Tool

1
Introducing the Vector Tool
2
[OPTIONAL] The Origins of the Bezier Curve
3
Vector Tool Practice
4
Creating a Weather App Logo
5
Importing our App Logo into Xcode
6
Challenge

Low Fidelity Wireframing (Lo-Fi)

1
Introduction to Wireframes and Mockups

We examine the theory behind wireframes answering questions such as, "What are wireframes?", "Why are they important to app design?" and "How are they developed?".

2
Planning the Wireframe

We look at the app concept and strategise how we will build our wireframe. Our focus in this and the next few lectures is to create the wireframe for a Bitcoin app.

3
Planning the Screens

We create the tab bar of our wireframe and also get to practice using Sketch's templates.

4
The Home Screen Wireframe

We will now create symbols for our wireframe's tab bar to make it easy to reflect changes across our art boards.

5
Symbolising the Tab Bar

We turn our attention to the home screen of our wireframe.

6
The Friends Screen Wireframe

We will now create the transfers screen. We are aiming to create a screen that shows a history the friends we have paid and a list of the friends we currently have.

7
The Profile Screen Wireframe

This is our final wireframe. Here we will create a screen that displays news on Bitcoin.

8
Challenge

High Fidelity Wireframing (Hi-Fi) and Atomic Design

1
Atomic Design and Colour Palette

In this lecture we discuss what low and high fidelity wireframes are. The principles we learn here also apply to mockups.

2
Story Post Atomic UI - Part 1

We add more fidelity to our wireframe by adding tab bar icons.

3
Creating the Heart Icon

We finally move on to create our first mockup building on what we have learnt from wireframes. This is part 1 of our home screen mockup.

4
Story Post Atomic UI - Part 2

We complete our home screen mockup.

5
Creating the GPS Icon
6
Story Post Atomic UI - Part 3
7
The Home Screen Wireframe
8
The Friends Screen Wireframe
9
Friends Post Atomic UI
10
The Profile Screen Wireframe
11
Challenge

Mockups

1
Mockup Design Strategy
2
Home Screen Mockup Part 1
3
Home Screen Mockup Part 2
4
Friends Screen Mockup
5
Profile Screen Mockup
6
Challenge

Foundational User Experience (UX) Principles

1
A Practical Understanding of User Experience
2
The 4 Key Elements of User Experience
3
Iteration and the App Design Process
4
The 5 Stages of the Design Thinking Process
5
5 Essential UX Design Patterns
6
Challenge

This challenge concludes everything we have learnt about user experience principles.

UX Research and Usability Testing

1
Introduction to UX Research and Usability Testing
2
UX Research Methods
3
A/B Testing
4
Heatmap Testing
5
Guerrilla Testing
6
Challenge

Prototyping

1
Prototype Setup
2
How to Scroll
3
How to Transition
4
Prototyping Limitations
5
Challenge

User Flows and the Conversion Funnel

1
Introduction to User Flows
2
User Flows with Sketch
3
User Flow Atomic Elements
4
Challenge

User Journey Mapping

1
Introduction
2
User Personas
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
4.6
4.6 out of 5
689 Ratings

Detailed Rating

Stars 5
445
Stars 4
187
Stars 3
40
Stars 2
10
Stars 1
9
709abc51f168505ab7409cdc41ff12dd
30-Day Money-Back Guarantee

Includes

80 hours on-demand video
9 articles
Full lifetime access
Access on mobile and TV
Certificate of Completion